New findings, new confusions

Continuing their harrowing exploits, our adventurers ventured into an ancient dining room steeped in history. They discovered a cryptic note penned by Suriya, the enigmatic figures that continued to haunt the mysterious circumstances surrounding their journey.


In the same dining hall, dread and intrigue mingled in the air as our heroes unintentionally roused a ghost with an eternal thirst. The restless specter’s demands echoed within the hollow room, its transient presence serving as a reminder of the darkness and mystery that loomed over their quest.


Deep within the confines of a forgotten prison, our brave adventurers found themselves face-to-face with an eclectic ensemble of inmates, each shrouded in enigma and intrigue.


A mystical, talking cat captivated their attention, unraveling the convoluted web of conflict engulfing Strandhelm and shedding light on the tragic fate of Mahir’s daughter. The words of this feline oracle were a beacon of information that would come to guided the adventurers on their tumultuous future journey.


Their path also led them to a shadowy figure, a creature with both sinister intentions and cunning wit. It struck a desperate bargain with our heroes, seeking freedom in exchange for hidden knowledge and promises. The air around them quivered with tension as they assessed the potential danger of releasing or attempting to kill such a being.


In the depths of the prison, a small, unassuming creature with the uncanny ability to morph into a myriad of other forms piqued our adventurers’ curiosity. The implications of its presence in the prison raised questions of its origin and intentions, leaving the party both fascinated and wary.